Monday, May 10, 2004
LA Philharmonic Perfroms Video Game Concert
A decade ago it would have been difficult to imagine that the beeping and whirring that accompanied most video games would have been worthy of the concert hall. But with the introduction of high-powered video-game consoles like Sony's PlayStation2 and Microsoft's Xbox, games could finally play on cue large audio files containing recordings of acoustic instruments instead of cheesy synthesized sounds. And as the game industry grew into an annual business of more than $7 billion, having high-quality music provided a competitive edge. [full article]
via ArtsJournal
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A decade ago it would have been difficult to imagine that the beeping and whirring that accompanied most video games would have been worthy of the concert hall. But with the introduction of high-powered video-game consoles like Sony's PlayStation2 and Microsoft's Xbox, games could finally play on cue large audio files containing recordings of acoustic instruments instead of cheesy synthesized sounds. And as the game industry grew into an annual business of more than $7 billion, having high-quality music provided a competitive edge. [full article]
via ArtsJournal
username = ajreader
pass = access